The Silent Cartographer: Evolved
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  • Behind the Scenes
    • Articles & Videos
    • 1.3 Postmortems (2015) >
      • Siliconmaster (2015) - Forerunner Art
      • Ifafudafi (2015) - The Halo Headshot
      • BobTheGreatII (2015) - Appealing to Nostalgia
      • Teh Lag (2015) - The Great Journey
    • 1.4 Postmortems (2022) >
      • Siliconmaster (2022) - Back to Form
      • Ifafudafi (2022) - Making the Shredder
      • Teh Lag (2022) - “There’ll Be Another Time"
  • Manual
  • Credits
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Our behind-the-scenes creations are gathered here in one place for convenience. We've poured our hearts and souls into this project and our retrospectives. We hope you have as much fun learning about our work as we did producing it!

Postmortem Articles

The mod team's postmortems were originally published in a pair of stylized PDFs, but web versions of our writing are also available for greater accessibility.
1.3 Postmortem (PDF)
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Our (original) farewell to TSC:E from 2015: a behind-the-scenes overview of the map written by the project's core developers.

Forerunner Art by Siliconmaster
  • The mod's lead environment artist dissects the Bungie era of Forerunner art, and his application and evolution of their styles for the mod's many complex structures.

The Halo Headshot by Ifafudafi
  • TSC:E's gameplay designer and project co-lead examines the nuances of Halo's systems-based gunplay, and grapples with the impact of the ubiquitous headshot mechanic.

Appealing to Nostalgia by BobtheGreatII
  • 3D artist BobtheGreatII discusses how the mod team fused many iterations of the franchise's art styles to create new takes on classic weapons, vehicles, characters, and more.

The Great Journey by Teh Lag
  • TSC:E's lead developer reflects on lessons learned for game development, project management, and her approach to collaborative creative processes.
1.4 Postmortem (PDF)
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Our 2022 sendoff for 1.4: an in-depth look at our overhaul of the mod, and reflections on how we got here.

 Back to Form by Siliconmaster
  • Silicon returns with an in-depth account of his work on 1.4, overhauling the mod's complex environment lighting and fixing long-unnoticed art bugs.

Making the Shredder by Ifafudafi
  • Dafi explores the guiding principles, empirical data, and development history that led him to design mod's most popular weapon, the Shredder.

"There'll Be Another Time" by Teh Lag
  • Lag discusses how a critical interpretation of the franchise helped the project find its creative voice, as she ponders the legacies of the mod, the team, and Halo itself.
A thumbnail of the 1.3 article PDF cover, stylized to look like a video game manual.
A thumbnail of one of our original postmortem articles.
A thumbnail of the 1.4 article PDF cover, stylized to look like a video game manual.
A thumbnail of one of our 1.4 postmortem articles.

Development Footage Archives

Evolution of the Map

A look at our gameplay areas as they developed from draft, to polish, to completion.

TSC:E: The Early Days

The first known footage of the map, and subsequent announcement trailer, from mid 2012. (Wow, that was a long time ago!)

July 2013 - Media Month!!

Some of the first in-depth public looks at the project from July 2013.

Development Teasers

During development, folks on the team would sometimes post teasers of what we were working on!

Test Footage

Full play-throughs of the map over the course of development! (There are more out there if you go looking...)
  • Home
  • Downloads
  • Behind the Scenes
    • Articles & Videos
    • 1.3 Postmortems (2015) >
      • Siliconmaster (2015) - Forerunner Art
      • Ifafudafi (2015) - The Halo Headshot
      • BobTheGreatII (2015) - Appealing to Nostalgia
      • Teh Lag (2015) - The Great Journey
    • 1.4 Postmortems (2022) >
      • Siliconmaster (2022) - Back to Form
      • Ifafudafi (2022) - Making the Shredder
      • Teh Lag (2022) - “There’ll Be Another Time"
  • Manual
  • Credits